I made a little Ludum Dare 40 entry by the name of Idle Icon. Try it here.
I made a little Ludum Dare 40 entry by the name of Idle Icon. Try it here.
Edit: I think the GDC Vault has been updated with all available content, so you may want to go there instead. See you next year!?
Get’em while they’re fresh! If you know of stuff missing here, please tell me about it on Twitter @TheJare. You can also check industry sites like Gamasutra, Polygon or Develop for ongoing coverage, and hopefully a lot of these materials will show up in the GDC Vault soon.
It’s been nearly 20 years since we released that old fire effect and the demoscene turned out to love it. I have ported it to HTML5 to celebrate!
It all started when we bought a math coprocessor for our 386/25 and I started playing with fractals and plasmas. A few programming mistakes later, this thing came out and looked neat, so we slapped JCAB’s VT player and released it. Eternal gratitude to Jester of Sanity for unknowingly lending me his fantastic ‘Elysium’ mod – it didn’t take me long to learn that such acts were VERY badly frowned upon.
You can check out the source code on github if you are so inclined. The comments are slightly better this time! This version runs rather slowly on Chrome, and I don’t really know why, but IE, Firefox (Win and Android) and iOS Safari work great.
It’s that time of the year again, when everyone else is partying and having fun (or maybe not – WTF IGDA?) at GDC in San Francisco. I’ll try to collect any links to lecture materials I come across. If you know of stuff missing here, please tell me about it on Twitter @TheJare. You can also check industry sites like Gamasutra, Polygon or Develop for ongoing coverage, and hopefully a lot of these materials will show up in the GDC Vault soon.
Back in my 2nd year in college (1990), I took a half year course on functional programming. Back then, having several years of heavy duty Z80 assembly videogames programming, and being recently introduced to high level languages via Pascal and Modula 2, my brain was very fresh and open to new paradigms and ideas. Structured languages like Pascal and C were a great way to remove some of the tedium and bureaucracy of assembly, but functional was mindblowing. I already understood the idea of passing functions around as parameters, since we did a lot of that in our semi-OOP approach to game character behaviour. But when you create your first infinite list, wow, that’s a moment to remember!
Yesterday I had the honor to give a presentation at the SpainJS Javascript conference in Madrid, on the topic of Videogames and Javascript. I wasted a lot of time preparing a dynamic HTML5 page for my deck of slides, which was my excuse to play with CSS 3d transitions and fancy formatting. You can see the dynamic deck (which needs Chrome/Firefox or a similarly decent browser), the static deck (should work everywhere), a PDF I converted using wkhtmltopdf, the Speakerdeck, or the video. Enjoy!
[Edit]: The GDC Vault is now open for business, with lots of slides and presentations. Meggan Scavio also had good news on Twitter about availability of free videos.