24 Nov 2007, 23:13

XNA 2.0 Beta

The beta is out, so I dusted off my test project and checked it out.

The transition was fairly painless, and the great news is that it works with Visual Studio 2005. No more of that Express crap! (to be fair, VC# Express is quite good for the price)

I was curious about the Content Pipeline stuff since I had never touched it before, so I set out to prepare a custom Model processor that would extract more detailed material parameters from the source art, including a property to specify a specific fx shader / effect. There are better ways to do that if your 3D package has HLSL integration and a good .X exporter, but that was not the point.

All was well until I figured I needed to debug my custom processor. Hm… how do I do that? Read the comments for the gory details.