05 Oct 2007, 00:04

Things pile up
Almost done with Halo 3, but hoping for some coop runs. Being near the end of Blue Dragon still means quite a few hours left. Halfway through Super Paper Mario. Stuck in Guitar Hero Hard mode. HL Orange box is coming next week. Courtesy copy of Crash of the Titans arriving soon. Want to try World In Conflict. Still curious about Metroid Prime 3. Jericho in stores shortly. Mario Galaxy next month.

Read more...

25 Sep 2007, 19:53

Halo
Unless you are hiding under a rock, or your name is trace, you probably know that Halo 3 has just been released with the hopes of becoming the fastest selling game ever. Regardless what you think of the game or the series, you will probably agree that this video is quite funny. I won’t be playing the game until next week, but I’m looking forward to it. A demo of Crash of the Titans from Radical is also available for the 360.

Read more...

22 Sep 2007, 02:26

Misc
I finally bought a Wii, so I’m playing Super Paper Mario (thanks Houmi!). Very entertaining, although the switching to 3D thing becomes more a gimmick as you play. Still, very imaginative maps and characters. I also bought Blue Dragon on the 360, and I’m impressed. This thing is HUGE, I can see in excess of 40 hours to complete the main story, and god knows how much more for the side quests.

Read more...

10 Sep 2007, 21:58

Crysis Rendering Techniques

Very interesting material from Siggraph here. Information overload available at ACM’s SIGGRAPH Course index; take it easy. 🙂

08 Sep 2007, 21:49

Prototype
Trace wants to know less about the games I play, and more about the games I work on. 🙂 I joined Radical Entertainment to work on the Advanced Technology Group (known as ATG). We create the technology (the “Titanium” engine) that all game teams at Radical use to create their games. Radical’s ability to make that happen was one of the things that attracted me here. As I learn more about how they got to this point, I realize that it has been far from easy, but it’s not an impossible task like *ahem* previous experiences might suggest.

Read more...

05 Sep 2007, 21:36

And more games
Bioshock is really good. It’s not perfect, but it does so many things so well, that it has won a place in my “best games of the past few years” list. I’m close to the end now, and I’m pretty sure that I won’t play it again after I’m done… but the very fact that I asked myself that question should be quite telling. The only modern games that I replayed immediately after finishing (normally at a higher difficulty) have been… Commander Keen, Doom, Quake, Quake2, Return to Castle Wolfenstein (see a pattern?

Read more...

21 Aug 2007, 22:53

Bioshock Bugs

Grrrrr.

The game is good, but (a) subtitles are still heavily desynched like in the demo, and (b) save often, or you risk wasting lots of time when it crashes. I have 1:30 to replay. 🙁 This is on 360, so I can’t blame the drivers.

19 Aug 2007, 23:52

New Kenta Cho Game

From Indygamer, Kenta Cho’s latest little gem in Flash, Least Best Room. It’s very original, and more than a little claustrophobic. If you are curious about what you’re supposed to do, check out this video.

13 Aug 2007, 22:05

Bioshock

The 360 demo is available on Live, and it kicks some serious ass. Combat can get a bit confusing, and there was some odd problem with the timing of subtitles, but I’m sold.

11 Aug 2007, 23:59

Siggraph

Via Beyond 3D, Non-exhaustive list of papers presented at Siggraph. Unfortunately, no links to the actual papers, but at least you get an idea what to look for, and there’s a video at the top that illustrates some of the stuff. Feel free to add links to papers in the replies. One example is Seam Carving.

Also, some details about the new OpenGL standards.