17 Aug 2005, 03:12
Although it’s been over two years since it came out, it’s still cool to read about people who are enjoying the game. This review showed up at GameRankings.
11 Aug 2005, 15:59
After so many months, Sin City opened in movie theaters in Spain last week. What a movie! I was more curious than really interested, since I’m not a fan of comics, nor of Robert Rodriguez. But this was really worth the wait.
07 Aug 2005, 00:56
Check the singleplayer demo, it’s really neat. There’s a certain blandness everywhere (controls, weapons, textures), which is my main gripe with every single Monolith game, but the atmosphere, AI and combat effects are really worth experiencing.
06 Aug 2005, 16:41
Obligatory comment about The Island: brainless script with very good action and production. Entertainment business in its purest form… except it seems to be a commercial flop. Was marketing badly done? Were people not interested in the theme of the movie? Was it too sci-fi for the mainstream crowd, while too mainstream for the sci-fi crowd?
Whatever the reasons, expect Michael Bay to go back to absurdly bad movies like Con-Air or Pearl Harbor.
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04 Aug 2005, 06:38
Slashdot spotted this from good old Joel on Software
One word of caution: the article seems like an appeal for the prima-donnas in the software industry. Anyone with a few years of experience has endured the pains of diva team members screwing the mood, atmosphere, and ultimately the project. Talent and dedication are the most important traits in a programmer; knowledge can be acquired, experience is just a matter of time, but talent is innate, and dedication is a part of the personality.
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28 Jul 2005, 14:47
Greg talks indie games… again!
My biggest problem with this type of manifestos is, they all end with the motto “let’s make better games”, they rarely address the question “better for who?” I’m an Old Turk (almost 19 years since my first game went gold), but my list of favourite games include GTA, Call of Duty, Age of Mythology, Halo, World of Warcraft… all vey high budget games, and all considered derivative in some form.
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22 Jul 2005, 15:40
My guildmates in WoW asked me to design a points system to manage the high-end raid loot drops. I’m not sure if they’re going to use it, but since I’d hate to waste the effort, here’s the link.
I’ve also changed the buttons (who were basically ripped Asheron’s Call 2 bitmaps) and changed reply listing to go the more familiar older-to-newer.
Ok this is too funny to miss: WW2 RTS chat
20 Jul 2005, 23:33
“the ESRB calls on the computer and video game industry to proactively protect their games from illegal modifications by third parties, particularly when they serve to undermine the accuracy of the rating”
Just another reason to be VERY pissed at Rockstar, for stirring this whole mess in order to make a few extra bucks that the rest of us end up paying for in grief.
18 Jul 2005, 10:46
After my 6-month stint at having absolutely no obligations, I’m back to the nutty world of games development at Pyro Studios. Needless to say, I was half asleep the entire day, alarm clocks suck!
16 Jul 2005, 10:42
As expected, after our more than successful first attempt at the 40-man Molten Core dungeon, a number of people have left the guild, in search of a more dedicated (and numerous) group of players who can guarantee such 40-man, 3-4 hour raids several days a week. Good luck, and good riddance! They are mostly nice people but they are impatient; can’t blame them, however I would have liked to see more of them being upfront about the whole thing: THEY want the big stuff NOW, so there was no need to blame everyone else for “not being there”.
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